Outsiders PU Game Rules


ACES TO MELD PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You MUST meld with Aces in your INITIAL MELD. You may use wilds and
you may pick up the pile as long as you meld Aces with your meld at
the same time.
REMEMBER: YOU MAY PICK UP THE PILE.



BACHELOR PARTY PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
Your INITIAL MELD, each hand must include Jacks and Kings in it.
You can use wilds and you can pick up the pile as long as you
meld Jacks and Kings at the same time. You may go out anytime.
REMEMBER: YOU MAY PICK UP THE PILE.



BEAT THAT PU

Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
If your opponent canastas 4s, you can only canasta 5s or higher.
Melding anything is fine, you can both have the same cards melded,
but each canasta must be at least ONE BETTER than the last one.
You can meld more canastas on your turn, but they must be higher
than the last one you made. When Aces have been put to a canasta
no more canastas can be made by either player. You can go out
anytime.
REMEMBER: YOU MAY PICK UP THE PILE.



BULLETS AND BROADS PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You must have either Aces or Queens in your first meld. You may
use wilds and other cards. You cannot PICK UP pile until you
have either As or Qs melded to the board. You then have to
have both As and Qs melded to the board before you may meld
canastas. If you canasta before you have Aces and Queens melded,
it is a DQ. A red canasta in either Aces or Queens is an auto win.
Play must stop or auto win is voided.
REMEMBER: YOU MAY PICK UP THE PILE.




COPYCAT PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
This game is played like REGULAR PU with one exception. You may NEVER
meld ANYTHING your opponent has laid on the table. So, in this game
you want to lay down as fast as you can. You may Canasta something
the another player HAS melded, as long as it DOES NOT HIT THE TABLE.
REMEMBER: You may meld something your opponent has made to a canasta
as long as you both at no time during the game have the same thing on
the table.
REMEMBER: YOU MAY PICK UP THE PILE.



CRAZY 8S PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
8s are like black 3s. If there is an 8 on the top of the pile, you
may not pick it up. You may not ever meld 8s unless you are
going out. You must meld 8s, then black 3s (if you have any),
and then immediately go out. Remember: meld your other canastas
first, the 8s must be the last canasta up. No other cards may be
played after laying 8s other than black 3s.
REMEMBER: YOU MAY PICK UP THE PILE.



CUT THROAT PU

Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You need ONE CANASTA to go out. You may meld at any time.
You may meld canastas at any time. You may meld as many
Canastas as you wish, but only ONE is needed to go out.
This game is fast and furious.
REMEMBER: YOU MAY PICK UP THE PILE.



CUTTING EDGE PU

Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
1st Hand: NO TOUCH CUT
You need ONE CANASTA to go out. You may meld at any time.
You may meld canastas at any time. You may meld as many
Canastas as you wish, but only ONE is needed to go out.
REMEMBER: DON'T EVER TOUCH THE PILE.
2nd Hand: REGULAR CUT
You only need 1 canasta to go out. You may meld and
take the pile at any time. You may go out at any time.
REMEMBER: YOU MAY PICK UP THE PILE.
Hands keep alternating until there is a winner.



DOWN THE CHAIN PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
1st Hand: ACES TO MELD PU
You MUST meld with Aces in your INITIAL MELD. You may use wilds and
you may pick up the pile as long as you meld Aces with your meld at
the same time.
2nd Hand: GENTLEMEN FIRST PU
You MUST meld with Kings in your INITIAL MELD. You can use wilds
and you can pick up the pile as long as you meld Kings with your
meld at the same time.
3rd Hand: LADIES FIRST PU
You MUST meld with Queens in your INITIAL MELD. You can use wilds
and you can pick up the pile as long as you meld Queens with your
meld at the same time.
4th Hand: REGULAR PU
This is the Standard Canasta format. You may meld and
take the pile at any time. You may go out at any time.
If you need more hands, then you Start back with Aces To Meld.
REMEMBER: YOU MAY PICK UP THE PILE.



DUNKIN DONUTS PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
The DONUTS (6s, 8s, 9s, 10s, and Queens) may use
wilds to achieve your INITIAL MELD. After you have made your DONUT
meld, on your SECOND turn, you may PICK UP THE PILE. You MAY have a
DONUT Canasta in your INITIAL MELD, but you may NOT meld or Canasta
any other cards until your SECOND turn. You MUST have at least one
DONUT Canasta in order to go out.
REMEMBER: YOU MAY PICK UP THE PILE.



FACE THE JUDGE PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
Your INITIAL MELD of each hand must contain a face cards (Jacks, Queens,
or Kings) with a Judge (Joker) card (EX: KKJoker or QQQJoker). If you
meld a canasta with the face cards and Judge they must be shown on
the board first. You may pick up the pile when making the INITIAL MELD,
however the face card and Judge have to be played when you pick up,
not after. After you have faced the Judge, play continues as REGULAR
CANASTA PU.
REMEMBER: YOU MAY PICK UP THE PILE.



FASTEST DRAW PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You play 1 hand only and the Highest Score after 1 hand Advances.
First person to meld 4s wins automatically. Play must stop or
auto win is voided. If no one melds 4s before someone goes out,
player with the highest score after 1 hand wins.
REMEMBER: YOU MAY PICK UP THE PILE.



FROSTBITE PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
The FIRST person to meld is the ONLY one who may FREEZE the pile
for that hand. This means that the OPP may not discard any wilds
at all for the rest of the hand. They are FROSTBITTEN and may not
FREEZE the pile at all. MELD anytime. OUT any time.
REMEMBER: YOU MAY PICK UP THE PILE.



GENTLEMEN FIRST PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You MUST meld with Kings in your INITIAL MELD. You can use wilds
and you can pick up the pile as long as you meld Kings with your
meld at the same time.
REMEMBER: YOU MAY PICK UP THE PILE.



HOBO PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
HOBOS live off handouts from other folks, so in this game ONLY way
you may meld is by picking up the pile, or taking a handout
from your OPP, just like a HOBO. You may use wilds in your INITIAL MELD,
just meld sure it is done by PICKING UP THE PILE, You may then meld
any cards in your hand, in your INITIAL MELD.
REMEMBER: If you meld without first taking the pile, you are not
a HOBO, because you did not take a handout.
REMEMBER: YOU MAY PICK UP THE PILE.



JACK ME UP PU

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is a combination of the games Jack the Joker PU and
CRAZY 8S PU. You must meld 2 jacks with a joker in your INITIAL
MELD. They have to hit the table first but can be melded with
other cards or when you pick up the pile. You may not canasta
the jacks straight from your hand, they must be visible on the
table first. Also, 8s are like black 3s. If there is an 8 on the
top of the pile, you may not pick it up. You may not ever meld
8s unless you are going out. You must meld 8s, then black 3s
(if you have any), and then immediately go out. Remember: meld
your other canastas first, then 8s must be the last canasta up.
No other cards may be played after playing 8s other than black 3s.
REMEMBER: YOU MAY PICK UP THE PILE.



JACK THE JOKER PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You must meld 2 jacks with a joker in your INITIAL MELD. They have
to hit table first but can be melded with other cards or when you
pick up the pile. You may not canasta the jacks straight from your
hand, they must be visible on the table first.
REMEMBER: YOU MAY PICK UP THE PILE.



JOB (JACKS OR BETTER) PU

Tables Set Draw 2, 2 Canastas Out, Allow PU, Allow Wilds, No Timer, Disable Bots, points 5000
Your first MELD has to be JACKS or BETTER (Jacks, Queens, Kings,
Aces). Your first CANASTA has to be JACKS or BETTER (Jacks, Queens,
Kings, Aces). You may meld wilds with your cards, but you have to
wait for the NEXT TURN to meld cards other than Jacks, Queens,
Kings, or Aces. Your FIRST meld must be Jacks, Queens, Kings
or Aces only. On your NEXT TURN you may meld any cards you wish.
You May take the pile with your INITIAL MELD. After your INITIAL
MELD the game is played like REGULAR PU.
HINTS: Your INITIAL MELD has to be Jacks, Queens, Kings, or
Aces ONLY. Use as many wilds as is necessary. On your NEXT TURN
you may meld anything else. Your FIRST CANASTA has to be Jacks,
Queens, Kings, or Aces. You may put up as many Canastas as you wish
but be sure that the FIRST one to go up is JACKS or BETTER. If
you put up three Canastas, be sure the first one going up is
JACKS or BETTER. Anything after that is fine.
REMEMBER: YOU MAY PICK UP THE PILE.



JOKER POKER PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
If you get 5 Canastas in a row put up in order for example: 5s, 6s,
7s, 8s, 9s or 10s, Jacks, Queens, Kings, Aces to show a straight
you have an automatic win. It can be forwards or backwards, either
way 10s, 9s,8s, 7s, 6s or 6s, 7s, 8s, 9s, 10s but they must be
put up in order to look like a straight. Play must stop or
auto win is voided.
REMEMBER: YOU MAY PICK UP THE PILE.



LADIES FIRST PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You MUST meld with Queens in your INITIAL MELD. You can use wilds
and you can pick up the pile as long as you meld Queens with your
meld at the same time.
REMEMBER: YOU MAY PICK UP THE PILE.



LUCKY 7S PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You MUST meld with 7s in your INITIAL MELD (you can use wilds and
you can pick up the pile as long as you meld 7s with your meld at
the same time). First person (team) to meld 7s is the only person
(team) who can go out that hand. The player who melds 7s first
please say at table Lucky 7.
REMEMBER: YOU MAY PICK UP THE PILE.



MARRY ME PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You must Canasta the QUEENS and KINGS to go out (they marry) but
if your opponent Canasta's the JACKS (he is jealous) and takes
their CASTLE (also melds a Canasta of ACES) after you made
Canastas out of QUEENS and KINGS, he wins... game over. You
may freeze the pile and meld as many Canastas as you wish
but you CANNOT go out unless you have the QUEENS and KINGS
as Canastas first.
REMEMBER: YOU MAY PICK UP THE PILE.



MR FREEZE PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
WILD CARDS may NOT be used to FREEZE the deck in this game. Black
3s are fine, but you MAY NOT discard a WILD at any time. Wilds
INCLUDE both Jokers and the 2s. You can not FREEZE the pile EVER.
You may go out at any time and meld at any time but you may
NOT FREEZE the pile.
REMEMBER: YOU MAY PICK UP THE PILE.



NASTY 9'S PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
All 9s are like Black 3s. If there is a 9 on top of the pile you
CANNOT pick it up. You CANNOT meld 9s EVER until you are GOING OUT.
Use your 9s as wilds to block the pile. You cannot pick up the pile
on a 9 EVER. The trick is to toss all your junk cards and then the
Black 3s and then toss the 9s as wilds. Keep your 2s and Jokers for
Canastas or until needed. You may go out any time.
REMEMBER: YOU MAY PICK UP THE PILE.



NO OUT PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You cannot Go Out. You must play all the cards in the deck.
At all times you must have 1 card in your Hand. You can meld,
pick up the pile and meld Canastas anytime.
REMEMBER: YOU MAY PICK UP THE PILE.



ODDS N EVENS PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
RED seats meld ODD Canastas 5s, 7s, 9s, Jacks and Kings. BLUE seats
meld EVEN Canastas 4, 6, 8, 10, Queens. Aces go to the FIRST person
to meld them. You may meld ANY cards at ANY time but you may ONLY
put up Canastas according to your SEAT COLOR. Red is Odd. Blue is Even.
For example, RED SEATS may meld odd and even cards to the table but may
only put ODD cards into Canastas. The same applies to the BLUE SEATS but
in reverse. REMEMBER: YOU MAY PICK UP THE PILE.



OUT OF DEBT PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You play 2 hands only and the Highest Score after 2 hands Advances.
1st Hand: YOUR DEBT
You must create your debt. You may not meld or canasta anything.
Only discarding is allowed. You will have a negative balance at
the end of the hand. This is your debt.
2nd Hand: REGULAR PU
This is the Standard Canasta format. You May meld and take the
pile at ANY time. You MAY go out at ANY time.
REMEMBER: YOU MAY PICK UP THE PILE.



OVER THE HILL PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You are considered OVER THE HILL at 30 and so is
the PILE in this game. No one may pick up the pile UNDER ANY
CIRCUMSTANCES until there are 30 OR LESS cards left in the Draw Pile.
When the table says 30 Cards in the Draw Pile, the pile
is up for grabs, By ANYONE. You may MELD at any time but you may NOT take
the pile until it says 30 cards in Draw Pile. Toss your
junk cards because it is basically frozen until it hits 30. No one can
take it. Do not waste your wilds because it is frozen until it hits 30.
REMEMBER: YOU MAY PICK UP THE PILE.



PMS PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You may only meld RED Canastas. No BLACK Canastas allowed. If you
meld a BLACK Canasta, you are DQ. MELD any time. OUT any time.
TAKE the pile. Remember...If you add a wild card to a RED CANASTA
it will become a BLACK CANASTA and it will be considered a DQ.
Remember...PMS equals RED Canastas only!
REMEMBER: YOU MAY PICK UP THE PILE.



POPSICKLE PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
DO NOT touch the pile unless it is FROZEN. A Wild (JOKER or 2) FREEZES
a pile, a black 3 DOES NOT. A RED 3 at the beginning of a game FREEZES
the pile. So, the idea in this game is to keep throwing away all
your discards because no one can pick up the pile until it is FROZEN.
Once someone FREEZES it, you may then pick up the pile as in
regular Canasta. If the pile IS NOT FROZEN DO NOT pick it up,
it is a DQ.
REMEMBER: YOU MAY PICK UP THE PILE.



QUEEN FOR A DAY PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
All you need is a Red Canasta in Queens and you are the Queen for
a Day. If you get a Red Canasta in Queens, you Automatically Win
the game. Play must stop or auto win is voided. You can Meld and
Go Out anytime.
REMEMBER: YOU MAY PICK UP THE PILE.



REGRESSIVE PU

Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
1st Round: You need 4 Canastas to go out.
2nd Round: You need 3 Canastas to go out.
3rd Round: You need 2 Canasta's to go out.
4th Round: You need 1 Canasta to go out.
5th Round: You cannot go out.
6th Round and higher: Anything goes.
REMEMBER: YOU MAY PICK UP THE PILE.



REGULAR CANASTA PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
This is the Standard Canasta format. You may meld and
take the pile at any time. You may go out at any time.
REMEMBER: YOU MAY PICK UP THE PILE.



ROYAL RULES PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
A player must have BOTH KINGS and QUEENS melded on your side of
the table before going out. If you have KINGS melded but you CAN NOT
get QUEENS melded, you may still meld Canastas. You just CAN NOT go
out. You must have both KINGS and QUEENS melded on the table to go
out. THE ROYALS RULE!
HINTS: You may put up as many Canastas as you wish without melding
KINGS and QUEENS. You just cannot go out until you have melded BOTH
KINGS and QUEENS. Meld anytime.
REMEMBER: YOU MAY PICK UP THE PILE.



SEX ON THE BEACH PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
A player must have BOTH 6s and 9s melded on your side of the
table before going out. You must have both 6s and 9s melded on the
table to go out. WOOOOOOOHOOOOOOO 69!!!!
HINTS: You may put up as many Canastas as you wish without melding
6s and 9s. You just cannot go out until you have melded BOTH 6s and 9s.
REMEMBER: YOU MAY PICK UP THE PILE.



SHOOT OUT PU

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You play 1 hand only and the Highest Score after 1 hand Advances
to the next round. This format can be used with all games for
which the rules should also be posted. Wham Bam Thank You Maam
can usually be completed in 15 minutes. Cancel game after 1st
hand as it is Unrated.



SPEED DEMON PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
CUT THROAT at a fast pace. You have exactly 20 minutes to play
the ENTIRE game, start to finish. The Game is called by the TD
after 20 minutes. High score wins. If you have a slow comp or
love to yak this game is NOT for you. This game is designed
for players who like fast and furious cut throat.
One BRB or MIA can cost you the entire game.
REMEMBER: YOU MAY PICK UP THE PILE.



SUIDIDE PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
This game is definitely SUICIDE. Your INITIAL MELD has to be
NATURAL. No wilds (2s or Jokers) allowed in it. You CANNOT pick up
a pile UNLESS you have already melded NATURALLY. You MUST meld WITHOUT
using a WILD. Your NEXT turn you may take the pile. Once you have
melded, you may add wilds to your meld wherever you like. If you meld
and used a wild, then it is a DQ.
REMEMBER: YOU MAY PICK UP THE PILE.



UNTOUCHABLES PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
All your Canastas must be IN ORDER (from smallest to largest) or
(largest to smallest). For example: If you meld a Canasta in the 4s
(red or black doesn't matter) and then you meld a Canasta in the 10s,
you CANNOT go back and meld one in 5s, 6s, 7s, 8s, or 9s. They are
UNTOUCHABLE. They become JUNK CARDS. If you meld a
Canasta in ACES and then you meld a Canasta in 6s, you CANNOT go
back and meld Kings, Queens, Jacks, 10s, 9s, 8s, or 7s. They are
UNTOUCHABLE they become JUNK CARDS. You can MELD
them all. You just can not CANASTA them. They are OK as a meld
just UNTOUCHABLE as CANASTAS.
REMEMBER: YOU MAY PICK UP THE PILE.



WYLD ONE 69 PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
If you meld a RED Canasta out of BOTH 6s AND 9s, you win
AUTOMATICALLY. MELD anytime. OUT anytime. TAKE the pile.
HINTS: You may put the Canastas up in any order (69 or 96).
But for an AUTOMATIC WIN of the game, BOTH Canastas MUST
be RED. Play must stop or auto win is voided.
REMEMBER: YOU MAY PICK UP THE PILE.



Updated by Outsiders Staff on 7/17/2022